Constant(value) valueRGBConstant tint color to apply.
Helpers that build a minecraft:tint_source object, one for each of its types. Where a field takes one, write the helper's call; its
name is the type it makes. Click a type to see what it accepts.
CustomModelData(default, index?) defaultRGB Tint to apply when the custom_model_data component is not present, or when it doesn't have a color in the specified index.
indexoptionalint 0.. The index of the colors list in the custom_model_data component. Defaults to 0.
Dye(default) defaultActuallyTranslucentRGB Tint to apply when the dyed_color component is not present.
Firework(default) defaultActuallyTranslucentRGB Tint to apply when the firework_explosion component is not present.
Potion(default) defaultRGB Tint to apply when the potion_contents component is not present, or it has no effects and no custom_color is set.