Structure config
Helpers that build a minecraft:structure_config object, one for each of its types. Where a field takes one, write the helper's call; its
name is the type it makes. Click a type to see what it accepts.
BastionRemnant
BastionRemnant makes minecraft:bastion_remnant BastionRemnant(biomes, step, spawn_overrides, start_pool, size, start_height, max_distance_from_center, use_expansion_hack, terrain_adaptation?, start_jigsaw_name?, project_start_to_heightmap?, pool_aliases?, dimension_padding?, liquid_settings?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride start_pool template_pool id size int 1..20 start_height HeightProvider max_distance_from_center any (depends on terrain_adaptation) use_expansion_hack bool terrain_adaptationoptional TerrainAdaptation start_jigsaw_nameoptional id project_start_to_heightmapoptional HeightmapType pool_aliasesoptional list of PoolAlias dimension_paddingoptional int 0.. | { bottom?: int 0.., top?: int 0.. } liquid_settingsoptional LiquidSettings
BuriedTreasure
BuriedTreasure makes minecraft:buried_treasure BuriedTreasure(biomes, step, spawn_overrides, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation
DesertPyramid
DesertPyramid makes minecraft:desert_pyramid DesertPyramid(biomes, step, spawn_overrides, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation
EndCity
EndCity makes minecraft:end_city EndCity(biomes, step, spawn_overrides, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation
Fortress
Fortress makes minecraft:fortress Fortress(biomes, step, spawn_overrides, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation
Igloo
Igloo makes minecraft:igloo Igloo(biomes, step, spawn_overrides, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation
Jigsaw
Jigsaw makes minecraft:jigsaw Jigsaw(biomes, step, spawn_overrides, start_pool, size, start_height, max_distance_from_center, use_expansion_hack, terrain_adaptation?, start_jigsaw_name?, project_start_to_heightmap?, pool_aliases?, dimension_padding?, liquid_settings?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride start_pool template_pool id size int 1..20 start_height HeightProvider max_distance_from_center any (depends on terrain_adaptation) use_expansion_hack bool terrain_adaptationoptional TerrainAdaptation start_jigsaw_nameoptional id project_start_to_heightmapoptional HeightmapType pool_aliasesoptional list of PoolAlias dimension_paddingoptional int 0.. | { bottom?: int 0.., top?: int 0.. } liquid_settingsoptional LiquidSettings
JungleTemple
JungleTemple makes minecraft:jungle_temple JungleTemple(biomes, step, spawn_overrides, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation
Mineshaft
Mineshaft makes minecraft:mineshaft Mineshaft(biomes, step, spawn_overrides, mineshaft_type, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride mineshaft_type MineshaftType terrain_adaptationoptional TerrainAdaptation
NetherFossil
NetherFossil makes minecraft:nether_fossil NetherFossil(biomes, step, spawn_overrides, height, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride height HeightProvider terrain_adaptationoptional TerrainAdaptation
OceanMonument
OceanMonument makes minecraft:ocean_monument OceanMonument(biomes, step, spawn_overrides, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation
OceanRuin
OceanRuin makes minecraft:ocean_ruin OceanRuin(biomes, step, spawn_overrides, biome_temp, large_probability, cluster_probability, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride biome_temp BiomeTemperature large_probability number 0..1 cluster_probability number 0..1 terrain_adaptationoptional TerrainAdaptation
PillagerOutpost
PillagerOutpost makes minecraft:pillager_outpost PillagerOutpost(biomes, step, spawn_overrides, start_pool, size, start_height, max_distance_from_center, use_expansion_hack, terrain_adaptation?, start_jigsaw_name?, project_start_to_heightmap?, pool_aliases?, dimension_padding?, liquid_settings?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride start_pool template_pool id size int 1..20 start_height HeightProvider max_distance_from_center any (depends on terrain_adaptation) use_expansion_hack bool terrain_adaptationoptional TerrainAdaptation start_jigsaw_nameoptional id project_start_to_heightmapoptional HeightmapType pool_aliasesoptional list of PoolAlias dimension_paddingoptional int 0.. | { bottom?: int 0.., top?: int 0.. } liquid_settingsoptional LiquidSettings
RuinedPortal
RuinedPortal makes minecraft:ruined_portal RuinedPortal(biomes, step, spawn_overrides, setups, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride setups list of RuinedPortalSetup terrain_adaptationoptional TerrainAdaptation
Shipwreck
Shipwreck makes minecraft:shipwreck Shipwreck(biomes, step, spawn_overrides, terrain_adaptation?, is_beached?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation is_beachedoptional bool
Stronghold
Stronghold makes minecraft:stronghold Stronghold(biomes, step, spawn_overrides, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation
SwampHut
SwampHut makes minecraft:swamp_hut SwampHut(biomes, step, spawn_overrides, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation
Village
Village makes minecraft:village Village(biomes, step, spawn_overrides, start_pool, size, start_height, max_distance_from_center, use_expansion_hack, terrain_adaptation?, start_jigsaw_name?, project_start_to_heightmap?, pool_aliases?, dimension_padding?, liquid_settings?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride start_pool template_pool id size int 1..20 start_height HeightProvider max_distance_from_center any (depends on terrain_adaptation) use_expansion_hack bool terrain_adaptationoptional TerrainAdaptation start_jigsaw_nameoptional id project_start_to_heightmapoptional HeightmapType pool_aliasesoptional list of PoolAlias dimension_paddingoptional int 0.. | { bottom?: int 0.., top?: int 0.. } liquid_settingsoptional LiquidSettings
WoodlandMansion
WoodlandMansion makes minecraft:woodland_mansion WoodlandMansion(biomes, step, spawn_overrides, terrain_adaptation?)
biomes biome id | #biome tag | list of biome ids step DecorationStep The step when the structure generates.
spawn_overrides map of MobCategory to SpawnOverride terrain_adaptationoptional TerrainAdaptation