A number from a bell curve around mean, kept from min to max.
ClampedNormal(min, max, mean, deviation) minnumber 0..maxnumber 0..meannumberThe most likely value.
deviationnumberHow widely values spread around
mean.
Helpers that build a minecraft:float_provider object, one for each of its types. Where a field takes one, write the helper's call; its
name is the type it makes. Click a type to see what it accepts.
A number from a bell curve around mean, kept from min to max.
ClampedNormal(min, max, mean, deviation) minnumber 0.. maxnumber 0.. meannumber The most likely value.
deviationnumber How widely values spread around mean.
Always the same number. A plain number does the same thing.
Constant(value) valuenumber 0.. A number from min to max, most likely in a middle band plateau wide.
Trapezoid(min, max, plateau) minnumber 0.. maxnumber 0.. plateaunumber A random number from min_inclusive up to (not including) max_exclusive. Usually written as a range, 0.5..1.5.
Uniform(min_inclusive, max_exclusive) min_inclusivenumber 0.. max_exclusivenumber 0..